Gamification can redefine how we deliver curricula and engage students. It gives learners more choice and greater autonomy. It allows learners to fail and start over. Examining how one teacher gamified a humanities course, this session offers practical strategies, suggests tech tools, and allows participants to gamify their their own units.
Allowing us to differentiate instruction and redefine the way we run classrooms, gamification provides diverse challenges to engage students across multiple dimensions (for instance, pace, interest, or ability) and shifts the focusi of assessments to mastery of skills instead of punishment for mistakes. Persistence and leveling up replace fear of failing. In this session, you can learn how to redefine relationships and learning by employing a few user-friendly tech-tools and then build a three-week module for your own gamified course. We’ll save time for reflection and discussion in the last hour of the session.