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Sunday, April 23 • 1:00pm - 4:00pm
Owning the Learning: Gamifying the Classroom

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Gamification can redefine how we deliver curricula and engage students. It gives learners more choice and greater autonomy. It allows learners to fail and start over. Examining how one teacher gamified a humanities course, this session offers practical strategies, suggests tech tools, and allows participants to gamify their their own units.

Allowing us to differentiate instruction and redefine the way we run classrooms, gamification provides diverse challenges to engage students across multiple dimensions (for instance, pace, interest, or ability) and shifts the focusi of assessments to mastery of skills instead of punishment for mistakes. Persistence and leveling up replace fear of failing. In this session, you can learn how to redefine relationships and learning by employing a few user-friendly tech-tools and then build a three-week module for your own gamified course. We’ll save time for reflection and discussion in the last hour of the session.

avatar for Seth Burgess

Seth Burgess

Director, Lausanne Learning Institute
I love talking about innovative education and how to spread effective practices to teachers around the world. Certainly not an expert, but passionate about connecting people together to find new ways of improving technology use in the classroom.
avatar for Jared Colley

Jared Colley

Chair, English Department, The Oakridge School
Jared Colley chairs the English Department at The Oakridge School where he also teaches literature and humanities courses in the upper division. A Texas native, he studied English and philosophy at University of Texas at Austin before receiving his M.A. at NYU in critical theory with... Read More →

Sunday April 23, 2017 1:00pm - 4:00pm PDT
Studio 2